Cyberculture: Research Projects
Here are a few suggestions for research project topics. These are only suggestions; many other topics are possible.
- Webcams: broadcasting the self in cyberspace
- Weblogs (Blogs)
- MP3s: the practices, communities, and copyright issues involved in music file sharing
- Gender, sexuality, race, ethnicity, and/or class in online communities
- Computer Games of various sorts (Doom, The Sims, Black and White, etc.)
- Gaming Communities (Everquest, Ultima Online, The Sims Online, etc.)
- Online Gambling
- The culture of popular online sites (Ebay, for instance)
- Cypherpunks: anonymity, encryption, virtual money, etc.
- The culture of mobile phones
- Virtual animals (Tamagochi, Furby, Aibo, etc.)
- Artificial intelligence, artificial life, robotics
- Science fiction and cyberspace (Gibson's Neuromancer and other SF novels that have influenced the development of the Internet)
Class Pages, Winter 2003
Class Pages, Winter 2002
- Ryan Acierto, Multiplayer Online Games
- Ben Allen, Freaks and Mutants
- Sun Bae, Peer2Peer
- Craig Bigby, Dangers of Cell Phones
- Colin Bleckner, User Interfaces and the Internet
- Sam Brozusky, Carnivore and Magic Lantern
- Brian Dunn, Loups-Garous--Japan
- Brian Enriquez, The Cinema Reel
- Michael Farag, Under(what)Ground
- Michelle Ferris, Race, Class, and Sexuality in Cyberspace
- Hyo Hwang, Multi-User Games
- Eric Weston, The Palace and the Pyramid
- Amanda Whitty, The Virtual Marketplace as a Commerce Oriented Community