Matthew Fuller’s Behind the Blip; Essays on the Culture of Software (also available directly from Autonomedia) is not a very inviting read (its flashes of surrealism and delightful nastiness are not enough to redeem its clotted prose and its reified theoryspeak), but it raises important question about software, its meaning and its uses. What ideological assumptions, and what power relations, are built into the way programs work, and especially into their “interface” with the user? Fuller hammers away at this question, and convincingly argues that such things are never neutral. The book is less effective, however, at proposing any sort of alternative (isn’t that always the problem? it certainly is for me in my own writing). The things he does propose – free, open-source software on the one hand, and an interrogation, probably by artists, of the ideological underpinnings and hidden levels of code on the other – are not really satisfactory. Open source software, for one thing, tends still to be too demanding and difficult to be used by anyone who doesn’t already have a high level of technical skill; being able to read the source code doesn’t do me any good, since I can’t understand it; even the surface usage of such programs is difficult for computer users who (like my parents, for instance) have considerably less experience than even I do. As for Brechtian artistic strategies of unveiling the hidden substructures of code – one could include under this rubric the two software projects Fuller himself was involved in, and writes about, Web Stalker (an alternative browser) and Natural Selection (an alternative search engine) , as well as other celebrated web art projects like those of jodi.org, I can only say that the relatively meager results of such projects, compared with the theoretical sophistication that went into making them up in the first place, only suggests that our critical paradigms of demystification, alienation-effects, deconstruction, and so on, are far behind the times, because they were developed for print, or live performance, or other, older media, and simply do not work with the new (electronic, net-based) media we are experiencing today.
Behind the Blip
Matthew Fuller’s Behind the Blip; Essays on the Culture of Software (also available directly from Autonomedia) is not a very inviting read (its flashes of surrealism and delightful nastiness are not enough to redeem its clotted prose and its reified theoryspeak), but it raises important question about software, its meaning and its uses. What ideological assumptions, and what power relations, are built into the way programs work, and especially into their “interface” with the user? Fuller hammers away at this question, and convincingly argues that such things are never neutral. The book is less effective, however, at proposing any sort of alternative (isn’t that always the problem? it certainly is for me in my own writing). The things he does propose – free, open-source software on the one hand, and an interrogation, probably by artists, of the ideological underpinnings and hidden levels of code on the other – are not really satisfactory. Open source software, for one thing, tends still to be too demanding and difficult to be used by anyone who doesn’t already have a high level of technical skill; being able to read the source code doesn’t do me any good, since I can’t understand it; even the surface usage of such programs is difficult for computer users who (like my parents, for instance) have considerably less experience than even I do. As for Brechtian artistic strategies of unveiling the hidden substructures of code – one could include under this rubric the two software projects Fuller himself was involved in, and writes about, Web Stalker (an alternative browser) and Natural Selection (an alternative search engine) , as well as other celebrated web art projects like those of jodi.org, I can only say that the relatively meager results of such projects, compared with the theoretical sophistication that went into making them up in the first place, only suggests that our critical paradigms of demystification, alienation-effects, deconstruction, and so on, are far behind the times, because they were developed for print, or live performance, or other, older media, and simply do not work with the new (electronic, net-based) media we are experiencing today.